last but not least, don't bite your nails overmuch about the choices you make here, the game is easy enough with a full party you can choose whatever floats your boat, without worrying too much about optimizing everything. plus, high level blights are actually pretty hard to kill.Įlemental wise, you can't go wrong with corrosive damage, hardly anything is resistant to it (only crystal spiders and blights), and many tough enemies are actualy weak to it (ogres, trolls, sporelings, skeletal undead, stone beetles). past that, make a crushing weapon with spirit slaying and frost for blights, as they are susceptible to crushing and cold, so you can give them a triple whammy. I friggen hate ogres, and dragons always need the extra damage boost. you'll probably want an assortment of weapons, frankly.īut, if you are using a weapon you like, that has lots of room on it for enchants still (like say, a one handed weapon that only has 3 enchant used on it) you can't go wrong with kith slaying, exceptional quality, and an elemental efect (that would be 9 total added to the 3 it already has, for example).īut aside from kith. kith are by far and away the most common and diverse, so you can't go wrong there.Īnd you will get an idea of what abilites should go with which weapons to be used on various creatures. Really though, they are all useful at different places and times. vessel is slightly less useful (pretty much all the non spirit undead, which are common, but not all that tough for the most part) and about equivalent to primordial in my mind. early on spirit is useful, mid game wilder is useful (trolls, ogres, xaurips are common), beast is just about as useful (lions, drakes) and also lategame (dragons). which is also why kith costs double the others.
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